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The Dark Pictures Anthology: House of Ashes

As a Technical Modeler, my role is both unique and highly specialized.

I craft hyper-realistic 3D models of human faces, capturing intricate anatomy, subtle expressions, and distinctive features with precision. Using cutting-edge software, I push the boundaries of realism, creating digital faces that redefine emotional depth and set new industry standards.

I’m currently working at 2DNAC, focusing on similar projects involving cutting-edge character creation. You can find more details here: https://2dnac.com